![]() Those veteran crew commanders do not, however, have to be "officers" in command of Troops/Platoons/Squadrons. If we are worried about "realism", veteran crew commanders can make their own crew shoot and manouevre better, plus they will be better at acquiring targets. So if you have a primarily infantry force, why not invest a few extra points to get Tank Commanders and forgo the regular Leman Russ? While HQ slots are a more of a premium in 9th Ed, its not really an issue for AM armies. I think the problem with Tank Commanders is the BS3+. I think having Command Tanks that give orders or bonuses of some kind to fellow tanks can add some chrome to the game. If you get a go you at want to do something. ![]() Which I think is the real problem of 40k, most people build into Glass Hammers, because the person who shoots first shoots last. Inevitably one of those is one, and then the guy throws a save leaving you with nothing.īut as said - you are just as vulnerable to an opponent's melta guns, but are giving 20%~ more points up for their trouble. You know the sort of thing where you roll 2 D6 shots, for 6 shots. It also reduces your chance of massive failure, which is sort of second order mathhammer, but is the real scourge of BS4+ forces. Paying 18-22% more points (depending on sponsons etc) is therefore a no-brainer. Therefore you should do over 50% more damage with the Tank commander ordering himself. The problem is that the difference between 4s and 3s rerolling 1s is 14/18 versus 9/18. Tank Commanders are even more fragile than regular Russ though, so I don't think fragility can explain why people take one over the other. They should be about helping basic Russes perform like better tanks too.Īs it stands, being able to buff themselves means there is very rarely a situation in which it is worthwhile for a Tank Commander to be giving orders to other tanks rather than themselves. Tank Commanders perform like better tanks innately. Their role is to pass along their expertise and help the grunts perform like SF too. They don't need to advise them the SF already perform like SF. I mean, when you have military advisers deployed from special forces to assist regular grunts, nobody asks 'why don't they just advise their own SF guys?'. If I have an elite crew, it would make sense that my crew is operating at peak efficiency and I can't just yell at them to make them work better, but I can leverage my experience to provide guidance to more average crews of other tanks. Kurhanik wrote: On the flip side of orders, it kind of makes little sense that the Tank Commander can give orders to the crews of other tanks, but not to their own tank crew.
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